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OBJECTIVE
The project originated from a common issue observed in universities — long queues and inefficient manual food ordering systems during peak hours. Grub Grab was designed as a creative solution to improve convenience and efficiency for both students and canteen staff. The goal was to conceptualize a platform that supports quick ordering, easy payment, and better food preparation flow.
CHALLENGE
The main challenge was designing a clean, user-friendly interface that supports multiple functions such as ordering, payment, and menu browsing without overwhelming the user. The team also aimed to create a realistic layout that could be implemented in future campus systems.
APPROACH/ SOLUTION
Using brainstorming and collaborative prototyping, our team (FordaGraydes) developed a functional prototype using simple code and wireframes. I focused on UI/UX design to ensure that the flow from menu browsing to payment was seamless, efficient, and visually engaging.
RESULTS/ OUTCOME
Although GrubGrab was a conceptual and design-focused project, it effectively demonstrated how technology can optimize school canteen processes. Our team successfully passed the project presentation, receiving positive feedback for our realistic approach, clean design, and teamwork. The project reflected our understanding of UI/UX principles and our ability to translate real-world issues into thoughtful design solutions.
TOOLS USED
Figma – for wireframes and interface design
Canva – for branding